using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace FBPChaos
{
	public class TerrainFeature
	{
		string distributionType;
		bool mount;
		bool multiplies;
		Vector2 position;
		int startingNumber;
		bool trap;
		string type;

		public void createFeature()
		{
		
            throw new NotImplementedException();
		}

		public void killFeature()
		{
			throw new NotImplementedException();
		}

		public void multiply()
		{
			throw new NotImplementedException();
		}
	}
}
